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ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 41.911549
cameraNearClip (float): 1.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 20.320000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 3999]
displayWindow (box2i): [0, 0, 3999, 3999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDiffuseFilter.A (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_AO-dirt.A (half)
VRayExtraTex_AO-dirt.B (half)
VRayExtraTex_AO-dirt.G (half)
VRayExtraTex_AO-dirt.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayShadows.A (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.A (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)